The "Witch World" Saga
by Andre Norton
- Annals of the Witch World (aka) The Gates to Witch World
- Contains: Witch World, Web of the Witch World and Year of the Unicorn
- Chronicles of the Witch World (aka) Lost Lands of Witch World
- Secrets of the Witch World
- Contains: The Key of the Keplain, The Magestone and The Warding of Witch World
- Witch World: Swords and Spells
- Contains: Trey of Swords, Ware Hawk and The Gate of the Cat
Witch World: Swords and Spells ~ 1987;
Through a Gate on distant earth, Simon Tregarth had come, to a world where witches rule supreme. In the land of Estcarp – home of the Old Race, peace-loving heirs to archaic knowledge – he drove out invading aliens and became a great and respected leader. But his children, a warrior, a warlock and a witch, fled the witches’ rule, answering an ineffable call to the forgotten land of Escore. There, they warred with the evil stirred to life by their coming… a peril that continues unabated…
Trey of Swords: Ancient heroes walk again when a half-blood weakling named Yonan finds a magical artifact and discovers his link to a lost battle of Witch World – a battle that must be fought again, and won. While he travels back in time to halt the shadow army, Crytha, an untrained witch-girl, is forced to serve an evil Witch who is determined to thwart Yonan and reverse to past in her favor.
Ware Hawk: When men who hate those of the Old Race massacre her people, Tirtha alone survives to fulfill their destiny. Driven by visions to return to Karten, her ancestral homeland, she sets out with a hired guide – a lone Falconer from a legendary warrior race that holds women and magic in content. But a Dark One means to foil their mission, and only together can they hope to stand against its powers.
The Gate of the Cat: Like Simon Tregarth, Kelsie McBlair tumbles through a mysterious gate into a land torn by the terrifying forces of the Dark. Suddenly, she is the reluctant heir to a Witch’s Jewel, but with awesome powers come awesome responsibilities. Drawn against her will on a perilous journey, Kelsie will play a crucial part in the fate of the Witch World, for only she can pierce the savage heart of evil…
Annals of the Witch World ~ 1994;
“Witch World” Arrested for criminal activities, ex-colonel Simon Tregarth finds himself on the wrong side of the law and on the run. A magical stone offers hope for a new beginning. But can it really deliver him to another time and place? Desperate to find out, Simon sits upon the Siege Perilous and is transported to a distant and enchanted world where magic reins.
“Web of the Witch World” The invading alien forces of Kolder wait for the chance to conquer Estcarp, home of the Old Race – peace-loving heirs to ancient knowledge. But Simon knows there can be no peace until the Kolder no longer exist. Together with his beautiful witch-wife, Simon sets out to battle this diabolical, mind-altering enemy.
Meanwhile in another part of the Witch World – “Year of the Unicorn” The Were Riders came to help the men of High Hallack defeat the Hounds of Alizon. In payment for their magical aid, they were given 13 maidens as brides. But as one of the brides, Gillan, journeys to the homeland of her new husband, she encounters fierce creatures and Alizon raiders along the way…and also discovers her own magical powers – abilities she never knew existed.
Chronicles of the Witch World ~ 1998;
Never before in all of Estcarp had there been three like them – Kyllan the warrior, Kemoc the sage and Kaththea the witch – three who were one, linked by psychic forces. They were the offspring of a witch mother, Lady Jaelithe, and Simon Tregarth, a man from distant Earth, and as they inherited unprecedented powers from their parents, who were determined to keep them out of the Witches’ hands.
Yet the Witches wanted Kaththea’s gifts to increase the sum of their Power, and so they seized her for their own. But three were one, and Kyllan and Kemoc could not relinquish what was a part of them. So they determined to rescue their sister, and flee with her past Estcarp’s borders, in a direction they alone could perceive-East! East across a magically defended frontier to a land not on any map, a land called Escore, where new menaces threatened…and where three would uncover the sorcery that had secretly molded all their destinies.
Secrets of the Witch World ~ 2001 - Digital Media;
"The Key of the Keplain"
For time beyond memory, the fire-eyed Keplian horses have lured riders to their death, sating the blood lust of the Dark Tower. All Witch World knows that the hunted, hated beasts serve Evil--all except one young woman. Fleeing her home after her beloved grandfather dies, the orphaned Navajo-Comanche girl Eleeri follows an ancient and magical trail to Witch World. When she discovers the Kepliana mare Tharna and her newborn colt in the hands of men eager to destroy them, Eleeri fights for their freedom. Running for their lives, psychic Eleeri and telepathic Tharna bond. And in a hidden canyon, they discover the awesome truth: The Keplians were created to serve Light, and to ride with humans.
They are two strangers whose people have been at war for a millennium. Mereth, a Dales trader, crosses the sea to Estcarp and the archival citadel at Lormt, seeking clues to the fate of a missing heirloom, an ancient jewel of Power. At the same time, an Alizonder hound lord, Kasarian, finds that an ancestor's key opens a magic gate to distant Lormt. Alizonders are wolfish tyrants who fight with sadistic poisons and feed fallen leaders to their dogs, but they have always abhorred the sorcery of Witch World. Now, to Kasarian's horror, a maniacal baron seeks to unleash the dark wizards of Escore--using Mereth's long-lost Magestone, stolen from Kasarian's murdered father! Two strangers, two foes suddenly share a common cause, and a legacy more dire than either could imagine. . . .
"The Warding of Witch World"
Estcarp faces apocalypse: in a battle of Powers the great ket to the gates has been lost. The portals stand open, and pan-dimensional evil is poised to invade. All of Witch World's champions must band together and dare unknown dangers in a desperate race to find and close the planet's uncharted gates. But if they succeed, Witch World will be shut off from the cosmos--forever.